Lian Amaris of Gamezebo praised the game for its design, writing that it is "expertly crafted". The game won the Jury's Honorable Mention award at the 13th International Mobile Gaming Awards. TouchArcade listed Mekorama as one of the best mobile games of 2016. Reviewers praised the game's animation, level editing feature, and marketing structure but criticized its awkward presentation and gameplay mechanics. The game received "generally favorable" reviews, according to review score aggregator Metacritic. In 2020, ports for the Nintendo Switch, PlayStation 4, PlayStation Vita, and Xbox One were announced by publisher Rainy Frog the game was released for those platforms on March 26, 2020. A VR port of the game was released for Android on Novemsupporting the Google Daydream VR headset. Mekorama was released for iOS and Android on May 15, 2016. Mekorama uses the secondary animation motion, which enables the player character to move more realistically. In an interview, Magni stated that the game started in development as a "mashup of Minecraft and GTA", looking at "huge procedurally generated cities built entirely from blocks", and took inspiration from Monument Valley and Captain Toad: Treasure Tracker. He designed and programmed the game over the span of 17 months. Mekorama was developed by Martin Magni, a Sweden-based indie game developer. The game also includes a hint system, accessible by paying in-app purchases. Players can access user-generated levels by scanning a QR code featured on their respective level cards. In addition to the 120 built-in levels, the game offers a level editing tool, which allow players to create and share their levels online. Each level implements various gameplay mechanics, such as the ability to spin gears and slide blocks and platforms. Players can tap to control where the player character moves, pinch the screen to zoom in and out, and swipe the screen to show different angles of the diorama. In Mekorama, the player controls a robot by navigating through pathways and obstacles to reach the end of a level, described as "mechanical dioramas". Mekorama received generally favorable reviews, with critics praising its pay what you want marketing model and level editing feature but noted inconveniences with the gameplay. Mekorama was created by indie developer Martin Magni for 17 months, and was inspired by Monument Valley and Captain Toad: Treasure Tracker. The game was initially released for iOS and Android in 2016 and was later ported to the Nintendo Switch, PlayStation 4, PlayStation Vita, and Xbox One in 2020. The game features a level editing tool, where players can create custom levels and share them online. Players control the movement of a robot through paths and various obstacles to reach the end of a level by tapping or clicking the screen. Mekorama is a puzzle game developed by indie developer Martin Magni.
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